The ruling seat of Gilead conforms to the old forms of leadership with the elite gunslingers inheriting positions of power; unlike other baronies which are ruled by mayors and other elected officials.
Originally was a major city for the Old Ones, falling into ruins after the Great Cataclysm. However it remained a symbol of Mid-World's former fertility and glory and was one of the first places to start to recover after the cataclysm which is why Arthur Eld chose it as his city and became a symbol of hope to the people.
Many people travel to the city to witness its diverse culture. But more so it is visit for the high amount of threaded stock it produce, from horses to cattle, and even bees.
West-Town and Old QuarterEdit
Found in the western part of the city this is Gilead's merchant district, home to the cities most respected citizens. The streets are lined with businesses, with metalled, paved or cobbled street shaded by trees. They have a central market square where merchants came from across all of Mid-World to trade.
This area is filled with the less reputable members of Gilead's society. The labyrinth of streets are filled with saloon and brothels and is the site of a lot of fish trading giving the district its characteristic smell. In addition, fresh popkins and dried figs are also sold here. Even though this is the location of the poorest members of the city, most here are respectable merchants and craftsmen.
The palace acts like a town within a town, the dihn and his family live here as well as many of the noble class. The Baby Forest is seen as part of the castle complex. The entire palace, with its seven hundred rooms is centred around a central courtyard, and along the stone turrets are carving of Arthur Eld's horse Llamrei. Behind the palace are the back courts where noble women will often be found playing points, but beyond that are the green swards where gunslingers practise the art of war with Cort. A horse doctor is said to have had rooms behind the palace and there is also a morgue in the castle.
The Great Hall, also known as the Hall of Grandfathers or West'rd Hall is found here and is well-renowned. It was a huge space with balconies, electric lights, and a large dance-floor where the Fair Days would be carried out when dances such as the Sowing Night Cotillion were carried out, as well as other events such as feast for a gunslinger's coming of age in which a Riddling contest is held.
The most famous part of the entire castle complex was the Square Yard, where a gunslinger would fight their tutor to earn the right be a full gunslinger. If they failed they were sent west in exile, if they succeeded they were given the key to the armoury where the guns of the gunslingers were kept.
The fields around the city became known as the Gathering Fields.
After the City fellEdit
Parts of the ruined city are further destroyed by a Beam-Quake seven years after the cities fall as it sits along the Eagle-Lion beam. Roland and his fellow Gunslingers as well as Marten Broadcloak witness the city crumble when the Beam-Quake strikes.